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Warsow 0.5 preview interview
on Saturday, June 27, 2009 :: by soh-lokirulez @ 3:28 PM
7695 Views ::
4 Comments
:: :: Interviews, Ask the devs
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1. Gametypes
1.1 With the introduction of the new gametype TDO, how do you feel this mode has developed and how do you feel this gametype will be taken in by the community?
jal: Team domination was originally a testing ground for the implementation of gametype scripts. We found it was fun, and developed it a little more so it was included in the release. I don't have high expectations on it besides being a fun gametype directed to casual playing. Same goes for Headhunt. One never knows how things turn out after being released, though.
Vic: Although it's a relatively simple gametype, it allowed us to introduce a new feature into the gameplay, namely wave respawns. I think Jal was tempted to do that for quite a while and TDO seemed to fit the concept nicely. It's also the only gametype so far that enables minimaps for non-spectating players. Personally I find TDO battles quite fun and intense, but I don't see it as a major gametype.
thelawenforcer: I see TDO more as a gametype script test and less of a complete gametype. Hopefully, seeing the possibilities, players will be motivated to use the gametype scripts to make really nice and fun gametypes. Hopefully seeing the diverse background of gamers that warsow typically attracts we will see more unconventional gametypes in the future.
1.2 And with progress and development of game scripts how do you feel this will change work and add to the game and it’s community? And you see any of these game types sustaining a player base?
jal: The whole idea of gametype plugins is to provide a better way for the comunity to help improving Warsow. One thing we found over the time is that the continuous development of the game made very hard to create mods and expansions for it. Modding has been harder and harder with each new game since the old Quake days, and the open source nature of Warsow made it even harder. Not only that, but also made hard for the development team to mantain those gametypes from version to version. Gametype plugins pretend to recover this easiness of modifying the game, removes all mantainance problems and also removes the complications of installing the mods on pure servers. They are, of course, much more limited than full mods, but still offer a good level of freedom. So we expect the comunity to create gametypes, hopefully more complex and of better quality as time passes. If this gametypes can sustain a player base or not will only depend of their own quality.
Vic: It makes modding for Warsow easier, as gametype plugins are written in AngelScript, which is cross-platform, doesn't require compilation and in some aspects easier to code in than plain C. We also made sure that classes we expose to AngelScript are functional enough and we are constantly improving them. Hopefully it'll attract new modders to this community or inspire older members to contribute new fun gametypes. And this process is already happening to a certain degree.
thelawenforcer: I guess the hard bit will be getting the gametypes exposure. I feel that pure DM gametypes arent that attractive to that many gamers so hopefully we will see those people that are turned off by some DM aspects making gametypes that would be more attractive to casual gamers etc.
SolomonK: Angel Script is for sure a major new feature of wsw.
It's not only another strong proof of Jal's cleverness, boltness and galantry, as was the new movement and as is the auto-jump, but it's also a strong sign of humility, distance, open mind, and courage in facing and daring innovation.
It already brought some highly interesting results, as Headhunt which is hell of fun, both in normal weapon and instagib style. Instashield has also a powerfull potential.
Last, it's gonna help us a lot on the neverending requestlist. Everyone has in mind his own "perfect fps". Please don't misunderstand me, community requests, or critics have a real interest, and contributed for sure to make what Warsow is. But it can also quickly turn into a conflicting and no-way-out situation. Now we can say to ppl coming in the forum and spamming their golden ideas: Fine, now stop babbling and DIY :p
1.3 A lot of community voicing about FFmod how do you feel it plays and do you see it is as suitable as Warsow’s future game play?
jal: I think it's clear by this point that we will stick to classic Warsow style of gameplay. FFmod gameplay has good points, specially for more casual playing, but I think it removes the accent of some skills that a competitive game must accent. However, FFmod has had influence on the final design of 0.5 gameplay, which is a good thing.
Vic: I think ffmod went a bit too far in its changes and we had some good arguments over it :)
One can find ffmod influences in basewsw in its current form in terms of weapon balance though. But the outcome is that both sides seem to be more or less satisfied with basewsw and that's good. Although I don't find anything wrong about mods, really.
thelawenforcer: Well i obviously thought it was quite a nice little alternative warsow gameplay that shined in teammodes especially im glad to see that it influenced basewsw to a certain degree. That said i dont think either FF or Base are quite complete yet. Ill have to see what ideas come up in the future.
1.4 And with law/crisis already producing quite popular and well running game plugins, do you see any of these or future plugins having a chance to ever being introduced into warsow?
jal: Definitely. All gametype plugins that look interesting will be added to Warsow as long as the author gives us permission. We now have an autoupdate system that will allow us to distribute those gametypes to all servers at any time.
Vic: The only quite popular and well running game plugin produced at this moment is headhunt, which has now become an official gametype. So the answer is: yes, quite possibly :)
1.5 What is the "new" CTF all about?
jal: There isn't any new CTF. We all were happy with how 0.4 CTF worked, and all it got are tweaks to refine it.
Vic: There's no such thing as "new" CTF in 0.5. The only visible change to the CTF in 0.5 is that the capture and unlock radiuses are now visually indicated on the maps. It's a relatively simple change but it looks very well and serves a clear gameplay goal. It took a few hours of coding and a couple of more to debug but has a huge visual impact in a good sense, I'm very proud of it :)
1.6 Will the gametype plugins split the small community even more? We have instagib - normal weapons, CTF - TDM - CA, and the duellers - DA players already.
jal: I don't see why it would. Gametype plugins aren't meant to recreate the same game with balance modifications. They are to create new game rules inside the same gameplay. And in any case, everyone in the current community has a clear view of what they want to play. All gametype plugins can do is bring in new players, and these might or might not play the rest of gametypes. At the end, players play what they want to play. Trying to impose anything else is a loss ot time.
Vic: To be honest, I've never quite understood why if you're a CA player, you can't play duel or if you're a dueler, you can't play CTF and so on. This sounds so limiting to me. If you don't like a certain gametype, fine, don't play it. Being able to appreciate other points of view, likes and dislikes of fellow players is something this community still has to learn. The "splitting community" argument sounds like pure jealousy to me.
thelawenforcer: Maybe the opposite, perhaps some gametype will come around that can bring the communities together.
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| Comments |
By
SolidFake
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Saturday, June 27, 2009 6:57 PM
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Well, maps would last longer if e.g. jumpheight and other tricks wouldn't be changed with each version
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By
makkE
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Sunday, June 28, 2009 10:37 PM
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"Vic: To be honest, I've never quite understood why if you're a CA player, you can't play duel or if you're a dueler, you can't play CTF and so on."
Well, it never was a problem in 0.3, but it started to become a problem with the introduction of newmovement.
If you want to compete in duel, you are forced to use the new one, if you want casual fun in CA, you need to use the old one. Switching really sux and it's that has driven me away from wsw.
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By
Lo
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Saturday, July 11, 2009 12:57 AM
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"..If you want to compete in duel, you are forced to use the new one.."
what the fuck are you talking about?
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By
makkE
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Monday, July 13, 2009 10:27 AM
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Okay, maybe that was badly put. One can probably compete just as good, but alone having the choice always leaves doubt, as to whether one is missing out on opportunities to turn some corner faster, etc. I hate being forced to chose over fundamental game mechanics.
Having two sets of movements to chose from is still bad design, whether it'S 0.4 or 0.5 :/
But I don't want to start a discussion here, I won't like 0.5 anyways, so it's pointless.
GL for the future, warsow, I'm out.
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